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Greater Good | New Expansion, Decar Detachment

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Creation quality: 5/5 (1 vote)
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3D design format
2 files (ZIP) Close
  • Decar Kit.zip
    • OBJ raw/Bits/Armour.obj
    • OBJ raw/Bits/Backpack.obj
    • OBJ raw/Bits/carbine.obj
    • OBJ raw/Bits/Mini drone.obj
    • OBJ raw/Bits/Pack 1.obj
    • OBJ raw/Bits/Pack 2.obj
    • OBJ raw/Bits/Pack 3.obj
    • OBJ raw/Bits/Pistol with scope.obj
    • OBJ raw/Bits/Pistol.obj
    • OBJ raw/Bits/Rifle.obj
    • OBJ raw/Bits/Scanner.obj
    • OBJ raw/Bits/Shotgun.obj
    • OBJ raw/Bits/sniper.obj
    • OBJ raw/Body_head/Camera head 1.obj
    • OBJ raw/Body_head/Camera head 2.obj
    • OBJ raw/Body_head/Camera head 3.obj
    • OBJ raw/Body_head/Mask with antenna.obj
    • OBJ raw/Body_head/Mask with command node.obj
    • OBJ raw/Body_head/Mask with covered antenna.obj
    • OBJ raw/Body_head/Plain body with antenna.obj
    • OBJ raw/Body_head/Plain body.obj
    • OBJ raw/Legs/Crouching 1.obj
    • OBJ raw/Legs/Crouching 2.obj
    • OBJ raw/Legs/Crouching 3.obj
    • OBJ raw/Legs/Crouching 4.obj
    • OBJ raw/Legs/Running 1.obj
    • OBJ raw/Legs/Running 2.obj
    • OBJ raw/Legs/Running 3.obj
    • OBJ raw/Legs/Running 4.obj
    • OBJ raw/Legs/Standing 1.obj
    • OBJ raw/Legs/Standing 2.obj
    • OBJ raw/Legs/Standing 3.obj
    • OBJ raw/Legs/Standing 4.obj
    • OBJ raw/Single arms/Pistol 1.obj
    • OBJ raw/Single arms/Pistol 2.obj
    • OBJ raw/Single arms/Pistol 3.obj
    • OBJ raw/Single arms/Pointing.obj
    • OBJ raw/Single arms/Releasing drones.obj
    • OBJ raw/Single arms/robotic arm pointing.obj
    • OBJ raw/Single arms/Wrist sensor.obj
    • OBJ raw/Weapons/Carbine 1.obj
    • OBJ raw/Weapons/Carbine 2.obj
    • OBJ raw/Weapons/Carbine 3.obj
    • OBJ raw/Weapons/Carbine 4.obj
    • OBJ raw/Weapons/Carbine 5.obj
    • OBJ raw/Weapons/Carbine 6.obj
    • OBJ raw/Weapons/Rifle 1.obj
    • OBJ raw/Weapons/Rifle 2.obj
    • OBJ raw/Weapons/Rifle 3.obj
    • OBJ raw/Weapons/Rifle 4.obj
    • OBJ raw/Weapons/Rifle 5.obj
    • OBJ raw/Weapons/Rifle 6.obj
    • OBJ raw/Weapons/Shotgun 1.obj
    • OBJ raw/Weapons/Shotgun 2.obj
    • OBJ raw/Weapons/Shotgun 3.obj
    • OBJ raw/Weapons/Shotgun 4.obj
    • OBJ raw/Weapons/Shotgun 5.obj
    • OBJ raw/Weapons/Shotgun 6.obj
    • OBJ raw/Weapons/Sniper 1.obj
    • OBJ raw/Weapons/Sniper 2.obj
    • OBJ raw/Weapons/Sniper 3.obj
    • OBJ raw/Weapons/Sniper 4.obj
    • OBJ raw/Weapons/Sniper 5.obj
    • OBJ raw/Weapons/Sniper 6.obj
    • OBJ ed/Bits/Lychee/LYS_Armour (repaired).lys
    • OBJ ed/Bits/Lychee/LYS_Backpack (repaired).lys
    • OBJ ed/Bits/Lychee/LYS_carbine (repaired).lys
    • OBJ ed/Bits/Lychee/LYS_Mini drone (repaired).lys
    • OBJ ed/Bits/Lychee/LYS_Pack 1 (repaired).lys
    • OBJ ed/Bits/Lychee/LYS_Pack 2 (repaired).lys
    • OBJ ed/Bits/Lychee/LYS_Pack 3 (repaired).lys
    • OBJ ed/Bits/Lychee/LYS_Pistol (repaired).lys
    • OBJ ed/Bits/Lychee/LYS_Pistol with scope (repaired).lys
    • OBJ ed/Bits/Lychee/LYS_Scanner (repaired).lys
    • OBJ ed/Bits/Lychee/LYS_Shotgun (repaired).lys
    • OBJ ed/Bits/Lychee/LYS_sniper (repaired).lys
    • OBJ ed/Bits/ED_Armour_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_Backpack_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_carbine_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_Mini_drone_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_Pack_1_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_Pack_2_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_Pack_3_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_Pistol_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_Pistol_with_scope_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_Rifle_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_Scanner_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_Shotgun_(repaired) (repaired).obj
    • OBJ ed/Bits/ED_sniper_(repaired) (repaired).obj
    • OBJ ed/Body_head/Lychee/LYS_Camera head 1 (repaired).lys
    • OBJ ed/Body_head/Lychee/LYS_Camera head 2 (repaired).lys
    • OBJ ed/Body_head/Lychee/LYS_Camera head 3 (repaired).lys
    • OBJ ed/Body_head/Lychee/LYS_Mask with antenna (repaired).lys
    • OBJ ed/Body_head/Lychee/LYS_Mask with command node (repaired).lys
    • OBJ ed/Body_head/Lychee/LYS_Mask with covered antenna (repaired).lys
    • OBJ ed/Body_head/Lychee/LYS_Plain body (repaired).lys
    • OBJ ed/Body_head/Lychee/LYS_Plain body with antenna (repaired).lys
    • OBJ ed/Body_head/ED_Camera_head_1_(repaired) (repaired).obj
    • OBJ ed/Body_head/ED_Camera_head_2_(repaired) (repaired).obj
    • OBJ ed/Body_head/ED_Camera_head_3_(repaired) (repaired).obj
    • OBJ ed/Body_head/ED_Mask_with_antenna_(repaired) (repaired).obj
    • OBJ ed/Body_head/ED_Mask_with_command_node_(repaired) (repaired).obj
    • OBJ ed/Body_head/ED_Mask_with_covered_antenna_(repaired) (repaired).obj
    • OBJ ed/Body_head/ED_Plain_body_(repaired) (repaired).obj
    • OBJ ed/Body_head/ED_Plain_body_with_antenna_(repaired) (repaired).obj
    • OBJ ed/Legs/Lychee/LYS_Crouching 1 (repaired).lys
    • OBJ ed/Legs/Lychee/LYS_Crouching 2 (repaired).lys
    • OBJ ed/Legs/Lychee/LYS_Crouching 3 (repaired).lys
    • OBJ ed/Legs/Lychee/LYS_Crouching 4 (repaired).lys
    • OBJ ed/Legs/Lychee/LYS_Running 1 (repaired).lys
    • OBJ ed/Legs/Lychee/LYS_Running 2 (repaired).lys
    • OBJ ed/Legs/Lychee/LYS_Running 3 (repaired).lys
    • OBJ ed/Legs/Lychee/LYS_Running 4 (repaired).lys
    • OBJ ed/Legs/Lychee/LYS_Standing 1 (repaired).lys
    • OBJ ed/Legs/Lychee/LYS_Standing 2 (repaired).lys
    • OBJ ed/Legs/Lychee/LYS_Standing 3 (repaired).lys
    • OBJ ed/Legs/Lychee/LYS_Standing 4 (repaired).lys
    • OBJ ed/Legs/ED_Crouching 2 (repaired) (repaired).obj
    • OBJ ed/Legs/ED_Crouching 4 (repaired) (repaired).obj
    • OBJ ed/Legs/ED_Crouching_1_(repaired) (repaired).obj
    • OBJ ed/Legs/ED_Crouching_3_(repaired) (repaired).obj
    • OBJ ed/Legs/ED_Running 2 (repaired) (repaired).obj
    • OBJ ed/Legs/ED_Running 4 (repaired) (repaired).obj
    • OBJ ed/Legs/ED_Running_1_(repaired) (repaired).obj
    • OBJ ed/Legs/ED_Running_3_(repaired) (repaired).obj
    • OBJ ed/Legs/ED_Standing 2 (repaired) (repaired).obj
    • OBJ ed/Legs/ED_Standing 4 (repaired) (repaired).obj
    • OBJ ed/Legs/ED_Standing_1_(repaired) (repaired).obj
    • OBJ ed/Legs/ED_Standing_3_(repaired) (repaired).obj
    • OBJ ed/Single arms/Lychee/LYS_Carbine 1 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Carbine 2 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Carbine 3 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Carbine 4 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Carbine 5 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Carbine 6 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Pistol 1 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Pistol 2 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Pistol 3 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Pointing (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Releasing drones (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Rifle (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Rifle 1 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Rifle 2 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Rifle 3 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Rifle 4 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Rifle 5 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Rifle 6 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_robotic arm pointing (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Shotgun 1 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Shotgun 2 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Shotgun 3 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Shotgun 4 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Shotgun 5 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Shotgun 6 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Sniper 1 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Sniper 2 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Sniper 3 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Sniper 4 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Sniper 5 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Sniper 6 (repaired).lys
    • OBJ ed/Single arms/Lychee/LYS_Wrist sensor (repaired).lys
    • OBJ ed/Single arms/ED_Pistol_1_(repaired) (repaired).obj
    • OBJ ed/Single arms/ED_Pistol_2_(repaired) (repaired).obj
    • OBJ ed/Single arms/ED_Pistol_3_(repaired) (repaired).obj
    • OBJ ed/Single arms/ED_Pointing_(repaired) (repaired).obj
    • OBJ ed/Single arms/ED_Releasing_drones_(repaired) (repaired).obj
    • OBJ ed/Single arms/ED_robotic_arm_pointing_(repaired) (repaired).obj
    • OBJ ed/Single arms/ED_Wrist_sensor_(repaired) (repaired).obj
    • OBJ ed/Weapons/Lychee/LYS_Carbine 1 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Carbine 2 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Carbine 3 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Carbine 4 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Carbine 5 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Carbine 6 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Rifle (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Rifle 1 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Rifle 2 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Rifle 3 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Rifle 4 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Rifle 5 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Rifle 6 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Shotgun 1 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Shotgun 2 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Shotgun 3 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Shotgun 4 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Shotgun 5 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Shotgun 6 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Sniper 1 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Sniper 2 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Sniper 3 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Sniper 4 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Sniper 5 (repaired).lys
    • OBJ ed/Weapons/Lychee/LYS_Sniper 6 (repaired).lys
    • OBJ ed/Weapons/ED_Carbine_1_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Carbine_2_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Carbine_3_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Carbine_4_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Carbine_5_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Carbine_6_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Rifle_1_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Rifle_2_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Rifle_3_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Rifle_4_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Rifle_5_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Rifle_6_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Shotgun_1_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Shotgun_2_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Shotgun_3_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Shotgun_4_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Shotgun_5_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Shotgun_6_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Sniper_1_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Sniper_2_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Sniper_3_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Sniper_4_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Sniper_5_(repaired) (repaired).obj
    • OBJ ed/Weapons/ED_Sniper_6_(repaired) (repaired).obj
  • turret.zip
    • OBJ raw/flat turret top.obj
    • OBJ raw/flat turret top+clip.obj
    • OBJ raw/Missile pod sandwitch type 1 .obj
    • OBJ raw/Missile pod sandwitch type 2 .obj
    • OBJ raw/Missile pod sandwitch type 3 .obj
    • OBJ raw/Missile pod type 1 .obj
    • OBJ raw/Missile pod type 2 .obj
    • OBJ raw/Missile pod type 3 .obj
    • OBJ raw/round turret top.obj
    • OBJ raw/round turret top+back clip.obj
    • OBJ raw/round turret top+double clip.obj
    • OBJ raw/round turret top+side clip.obj
    • OBJ raw/Small turret body.obj
    • OBJ ed/Lys/LYS_flat turret top.lys
    • OBJ ed/Lys/LYS_flat turret top+clip.lys
    • OBJ ed/Lys/LYS_Missile pod sandwitch type 1 .lys
    • OBJ ed/Lys/LYS_Missile pod sandwitch type 2 .lys
    • OBJ ed/Lys/LYS_Missile pod sandwitch type 3 .lys
    • OBJ ed/Lys/LYS_Missile pod type 1 .lys
    • OBJ ed/Lys/LYS_Missile pod type 2 .lys
    • OBJ ed/Lys/LYS_Missile pod type 3 .lys
    • OBJ ed/Lys/LYS_round turret top.lys
    • OBJ ed/Lys/LYS_round turret top+back clip.lys
    • OBJ ed/Lys/LYS_round turret top+double clip.lys
    • OBJ ed/Lys/LYS_round turret top+side clip.lys
    • OBJ ed/Lys/LYS_Small turret body.lys
    • OBJ ed/ED_flat turret top.obj
    • OBJ ed/ED_flat turret top+clip.obj
    • OBJ ed/ED_Missile pod sandwitch type 1 .obj
    • OBJ ed/ED_Missile pod sandwitch type 2 .obj
    • OBJ ed/ED_Missile pod sandwitch type 3 .obj
    • OBJ ed/ED_Missile pod type 1 .obj
    • OBJ ed/ED_Missile pod type 2 .obj
    • OBJ ed/ED_Missile pod type 3 .obj
    • OBJ ed/ED_round turret top.obj
    • OBJ ed/ED_round turret top+back clip.obj
    • OBJ ed/ED_round turret top+double clip.obj
    • OBJ ed/ED_round turret top+side clip.obj
    • OBJ ed/ED_Small turret body.obj
Last update 2025-02-05 at 18:34
Publication date 2025-01-12 at 14:03
Design number 2637712
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